![]() It’s not like the simple mode is completely toothless. Cuphead could easily have been a game for everyone. So, who benefits from these walls? Certainly not the players. But just being a series of parries? The only thing they were good for is unlocking parry-based achievements (one of which nets you an extra coin). If the three of them each had different play styles, I’d of liked them a lot more. I really just found them boring and not remotely challenging. One aspect I didn’t bring up in previous chapters: the mausoleums. And yes, I understand many will come back to it, but many more won’t. People quit only out of losing patience or surrendering when they realize they’re out of their depth. I’ve not met anyone who didn’t want it to be something they could experience in its entirety. Either they’re frustrated and/or bored with the extreme difficulty, or they reach a moment where they say “if the game is this hard right now, there’s no way I’ll be able to deal with everything yet to come.” Cuphead is visually jaw-dropping. Cuphead quitters all hit a series of walls, and when that happens, and one of two things happens. I think that constitutes a good faith effort and a want to experience the game in its entirety. But actually, the telling stat above is that over half of owners finished the first world. I get that we live in an era of digital hoarding, so not every owner is going to put in the time. Studio MDHR have given no such hints they would ever consider such a move. Also, Dead Cells has patched-out many of its gates that it originally had. One game clearly wears its difficulty, and the other lets players discover it on its own. The trailer looks downright kid-friendly, if anything. Just looking at screenshots or even the trailers, you wouldn’t know. That it was designed to be incredibly hard is never brought up. “ Cuphead is a classic run and gun action game heavily focused on boss battles.” That’s it, then it goes into the graphics, sound, and features of the game. Difficulty is NOT MENTIONED on its store pages. It lists itself as a roguelike, which is a genre that wears its toughness like a badge of honor. But, Dead Cells straight-up advertises its difficulty. I’ve been accused of hypocrisy more than once. Yes, my #1 ranked indie game of all-time, Dead Cells, has these types of percentages as well.
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